by Oscar Phillips | Sep 30, 2026 | Uncategorized
Connecting your Android app to a backend is one of the most common tasks you will face as a mobile developer. In this practical, code-heavy tutorial, we will walk through how to integrate a REST API in an Android app with Kotlin using Retrofit, the most battle-tested...
by Oscar Phillips | Aug 4, 2026 | Uncategorized
Losing player progress is one of the fastest ways to get a 1-star review on the App Store or Google Play. If you’re an indie developer shipping a mobile game in 2026, implementing cloud saves for your mobile game is no longer optional, it’s expected....
by Oscar Phillips | Jul 4, 2026 | Uncategorized
If you’re building a mobile game and wondering how to add rewarded video ads to a mobile game without ruining the player experience, you’re in the right place. Rewarded video is one of the highest-eCPM ad formats available, and when implemented correctly,...
by Oscar Phillips | Jun 1, 2026 | Uncategorized
If your Unity-built Android game is creeping past the 100MB Google Play threshold or simply taking too long to download, you are losing installs. Studies consistently show that install conversion drops sharply for every additional 10MB of APK weight. The good news:...
by Oscar Phillips | May 7, 2026 | Uncategorized
Why Mobile Game Economy Design Can Make or Break Your Game You can build the most beautiful mobile game on the market, but if your in-game economy is broken, players will leave. They will leave because progression feels pointless, because rewards feel stingy, or...